#109 – Bad moon (Panimating)
#109 – Bad moon (Static)
Mate, can’t really explain this sad mood.
Feels like a summer season gone too soon.
Drifting and fading … Is it just Man’s doom?
Don’t tell me, I know, I sound like a loon.
But I am not mad! Jut a bit of a nomad.
Out of the cocoon, I am again on the gad.
No regrets nor comebacks, this ain’t no fad.
Crossing the desert, I reach to the launch pad.
Full throttle, I’m heading to this bad moon.
For better or for worse, this feels dam good!
I’ve been thinking for some time now about going back to the 3D drawing board. Leaving aside for a moment Processing and my favourite 2D or fractal animation tools. I used to play a bit within Cinema4D back in the day, but what I am looking for now is some real time rendering stuff. Before I can get fully proficient with SideFX Houdini, I thought I would try again a few things in Unity3D. It’s got all the basics I need: 3D modeling, lighting, texturing and cameras management.
Inspiration comes in many ways, and this time I was triggered by this amazing mandala animation I randomised in SoundSpectrum Aeon.
It spun in the back of my mind for a few days, until I could marry it with the right audio-tune, one I heard in a recent Schirmchendrink mix, and called Fake Mood:
From this point I knew I would do something psychedelic, with 3D animated textures rendered in a 3D environment. I started to generate some cool textures through various means …
A sparkles texture in SoundSpectrum Aeon
Frantic lines in SoundSpectrum G-Force
Voronoi gemstones in Synesthesia
Giggling cartoon lines in Project MilkSyphon
Raindrops on a window in Shadertoy – Link
Rainbow witchcraft in Project MilkSyphon
With all these materials at hand, I opened an empty Unity Scene, and let my mind drift … what came up was lunar, with a sci-fi setting. I used a couple of free assets from the Unity Store:
This was a very insightful exercise to get familiar with Unity’s latest animation toolkit, and in particular the Cinemachine framework, with which I have done the base Camera animation.